Rome: July 5th, 2020

Research Activities @ BioLab3


You looked into tags for reality, these are the results:

Publications on International Journals
M. Schmid. Reinforcing motor re-training and rehabilitation through games: a machine-learning perspective. Frontiers in Neuroengineering, 2: 3, 2009
Contributions appeared on Proceedings of International Conferences
F. D'Errico, M. Schmid, M. Martinez, S. Mastrobattista, R. Parlongo, C. Massom, C. D'Anna. ‘Prosocial’ virtual reality as tool for monitoring engagement in intergroup helping situations. Proceedings of the Workshop Socio-Affective Technologies: an interdisciplinary approach co-located with IEEE SMC 2019 (Systems, Man and Cybernetics), Bari (Italy): October 7, 2019
S. Comani, L. Schinaia, G. Tamburro, L. Velluto, S. Sorbi, S. Conforto, B. Guarnieri. Assessing neuro-motor recovery in a stroke survivor with high-resolution EEG, robotics and Virtual Reality. Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, Milan, Italy: August 25-29, 2015
M.J. Castro-Bleda, I. Bernabucci, M. Goffredo, E. Hassinen, B. Hollas, E. Lleida, A. Ortega, J. Pastor-Pellicer, A. Salopuro. Collaborative learning in international teams on Technologies to Reduce the Access Barrier in Human Computer Interaction (TrabHCI) Erasmus Intensive Programme. Proceedings of the 24th International Conference on European Association for Education in Electrical and Information Engineering, Chania, Greece: May 30 -31, 2013
M. Goffredo, M. Schmid, S. Conforto, T. D'Alessio. 3D Reaching in Visual Augmented Reality using Kinect™: the Perception of Virtual Target. Proc. International Conference on NeuroRehabilitation ICNR2012, vol. 2: 711-715, 2012
Short and Extended Abstracts appeared on International Journals
M. Schmid, D. Bibbo, S. Conforto, T. D'Alessio. A reverse engineering schema to monitor 3-D control of upper limbs while playing the Wii. Gait & Posture Supplement for SIAMOC Congress, 30(S1): 69-70, 2009